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Scrap
Game Design Document
A 3D puzzle solving zero gravity flying indirect combat game
Date
April 2023
System Designer
I designed all the systems of the of the game.
A robot has awoken in an abandoned space station and must pass through different obstacles like ship scraps, malfunctioning robots, and physics puzzles utilizing the environment to find his crew. The gameplay in Scrap revolves around the indirect combat featuring anti-gravity mechanics, while in the game you cannot directly damage enemy robots, instead you must use the environment to attack the enemies, trying to attack them directly will cause you to lose health. An example of actions you could take is throwing debris into the enemies to destroy them.





